MouseMove Abs

MouseMove Abs moves the mouse cursor to a specified point on the screen. In EyeAuras it's often used to automate clicks, interact with the interface or move the mouse to a desired element.

MouseMove Abs

Main parameters

Mouse Position – coordinates where the cursor should move. You can set fixed X and Y values.

Move to something section

This section allows moving the mouse not only to absolute coordinates but also to a search result (icon, text, last found object), an area (Width/Height), or to results of another aura (for example, ImageSearch).

  • Move to Variable: use pre‑saved or calculated coordinates (for example, a search result on the screen).
  • Move to Linked Aura: move the cursor to a specially linked aura.

You can also use the Bindings mechanism—click the black square to the right of the coordinates to open the editor.

MouseMove Abs - Move to someting section

Randomize section

Adds random offset to X and Y so mouse movements look more natural and not always identical. Specify the scatter range for both axes and the cursor will land slightly differently around the point each run.

MouseMove Abs - Randomize section

Add click anchor section

Lets you choose an "anchor" within a rectangular area—where exactly relative to the found object the cursor should move. For example:

  • Center
  • Top-left
  • Bottom-right This is convenient when the area is large but you need to hit a specific spot inside it (center, corner, edge, etc.).

MouseMove Abs - Click Anchor section

Add offset to mouse position section

Adds an additional offset to the final coordinates:

  • Offset X, Y: shift the cursor relative to the already calculated position—useful for more precise or sequential mouse moves.

MouseMove Abs - Offset section